I won the roll to go first, and elected to do so. The Black Knights declared a charge on the Chameleon Skinks, who fled. The forest turned out to be a venom thicket, and two of the chameleons died to the nasty gribblies living inside. The Knights got a 5" failed charge move out of it. The Vargheists flew 20" ahead, and landed out of the Terradons' front arc. The rest of the army moved forward, except the Terrorgheist, who was skeptical about blowpipes. Ash also moved laterally, to get the zombies into Invocation range.
The magic phase was 8 dice to 6. I failed Invocation on three dice, and he dispelled a 5-dice Caress on his Slann. There was no shooting or combat.
In the magic phase, I got 4 dice against Nick's 3. I threw all four at the Savage Beast on my vampiress, knowing I needed high strength to bring down the Stegadon. I rolled a 10, for a 12. Nicks' three dice only totaled a 7, and he failed the dispel by 1. Sheila was now S8 with 7 attacks, which would be important in a bit...
The Terrorgheist screamed at the Skink Skirmishers, and rolled an 11. Even with the Slann right next to them, 7 of the little guys died. The last two refused to panic.
In combat, the lone salamander killed a Zombie, while the Vargheists did a wound to him, and slew two handlers. Since he was in the forest (an Abyssal wood), he didn't care, and stuck around. The pair of salamanders whiffed, while the Black Knights did four wounds to the Salamanders, and killing blowed a handler. The horses brought down another handler, and the Salamanders fled and were run down.
Sheila threw all her attacks on the Stegadon, and six of them hit. Five wounded, and the great beast was brought down. The skeletons managed to put a single wound on the Skink Priest, but he fled and was able to escape from the 2" pursuit, popping out behind the Temple Guard.
In the magic phase, he got 8 dice to my four. He threw four dice at Throne, and my dispel attempt failed. Oh, no. He then popped Shield of Thorns and Flesh to Stone on the Saurus. The Shield went off and killed three skeletons. This did not bode well...
In shooting, the chameleons all whiffed, apparently unable to see the large flying screaming monstrosity for the windmill it was perched on.
In combat, the Vargheists finished off the lone salamander, and reformed to face the unengaged skinks. The zombies did a 180 and glared at the Terradons. Even with Savage Beast, Sheila was unable to kill a T8 Saurus, and the Saurus/skink combination won combat by 15 and crumbled the unit down to 8 models.
In the bottom of turn 3, the Temple Guard charged the skeletons. The Chameleons moved for positioning, but it was apparent we were about to run out of time, so they didn't bother shooting the Black Knights (they could not have done enough wounds to destroy them). The Terradons rallied, so their points were safe.
In the magic phase, Nick got 5 dice to my 4. I threw him off his game by throwing two dice and successfully dispelling his Throne. He responded by putting it right back up with 3 dice. With three dice left (plus his free ones) he got Flesh to Stone off on three dice, but I got double-sixes and stopped his Shield of Thorns.
In combat, Sheila whiffed on the temple guard. The Temple Guard threw all their attacks on the skeletons, and wiped the unit out. The Saurus then slew Sheila, meaning the Temple Guard (even after their overrun) were out of the combat. The loss of that flank, BSB, and 3 ranks would be a huge factor in the endgame...
Ash killed a few Saurus, the Saurus whiffed the skeletons, but did another wound to the Mortis Engine, and the 4d6 random attacks from the two chariots brought down some more Saurus. In the end, the Vampires won combat by two, and the Saurus held their ground to end the game. Had Sheila survived and the Temple Guard contributed their +5 static res, the Vampire Lord would have crumbled, the Mortis would have crumbled and exploded, and the game would have ended much differently! It's funny when you're glad your own model died.
The Lizardmen killed 541 points, while the Vampires brought down 812 - good enough for a 271 point win. We shook hands, and the beer flowed!